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Super metroid randomizer race
Super metroid randomizer race







super metroid randomizer race

  • Fixed (hopefully) an issue with the auto tracker lua script potentially being overwhelmed with memory requests, causing it slowdown.
  • Fixed issue with ice breaker comment going off too early.
  • As per usual, additional sass and comments for Tracker by Fragger and myself.
  • Added additional trick and state tracking comments for tracker.
  • Fixed an issue with Tracker not realizing a Twitch poll was opened.
  • This functionality will be expanded in the coming weeks to include medallions and visible traysure. Note that she currently can't differentiate between red and blue pendants. If auto tracking is enabled, if you open up the light or dark world map and tell tracker "Hey tracker, ", she will mark the dungeon rewards for you. (Somewhat) Automatic Dungeon Reward Marking Now instead of simply enabling auto tracking, you select whether you want it to run via Lua Script for snes9x-rr and bizhawk out of box support or USB2SNES support.įor those interested, if you go to Tools -> Options in the main SMZ3 Randomizer window and open up the Tracker options, you can specify which auto tracker connector to run by default as well as turn off the automatic map updating.Īlso wanted to give thanks to PinkKittyRose for helping test this QUSB2SNES support
  • Auto tracker will now reset the time when starting the game at the shipĪuto tracking now has support for USB2SNES, which opens up the compatibility of auto tracking with emulators such as RetroArch and SNES hardware that support USB2SNES/QUSB2SNES.
  • Added voice commands to pause/resume/reset by using the voice commands "Hey tracker, the timer".
  • Made a fix that will hopefully avoid USB2SNES connections from reading the memory too early and marking.
  • Fixed an issue with Blind's item not tracking properly.
  • Fixed issues with copying config strings and not starting the run immediately.
  • Added a fallback method to copy seed numbers and settings strings.
  • Hyrule Castle Escape (image may not be final).
  • Dark Palace Basement (image may not be final).
  • The following are the dark rooms currently supported.
  • When leaving the dark room, you can say "Hey tracker, " You can pull them up manually through the dropdown, by saying "hey tracker show me ", or by entering a dark room with auto tracking enabled and saying "Hey tracker, ".
  • Various dark rooms now have maps added to assist with navigation through them without the lamp.
  • Note that you will need to make sure that you save the tracker session before closing out! Auto tracking is recommended for the most detailed log.
  • Following a run, in the menu you can right click to generate a progression log that shows the history of your navigation through the game, item collection, and defeated bosses.
  • Fixed one location in Skull Woods not auto tracking.
  • Fixed issue with tracker showing medallion dungeons in logic when you haven't marked them.
  • Fixed non green pendant rewards not triggering the pendant dip message.
  • There is now a checkbox when pasting a import settings string to copy the seed number and all race settings from the import string to make joining races easier.
  • Added additional settings for disabling spoiler logs, hints, and spoilers individually when generating a seed without the race mode turned on for more flexibility.
  • Disabled/race spoiler logs no longer contain location information.
  • Dungeon boss item tracking has been removed to also prevent accidental spoilers.
  • Removed Tracker corrections if hints/spoilers are disabled to prevent accidental spoilers.
  • Fixed issue with the race flag pulling from last used settings rather than the generated rom.
  • Made changes for races to address issues, add flexibility, and make it easier to copy race settings.
  • All locations in dungeons should now be counted as treasure for keysanity mode.
  • super metroid randomizer race

    The "take a look at this" should now require the map for keysanity to avoid spoiling location rewards.The map window for keysanity now only factors in keys for showing what's in logic.You can set it to a lower difficulty to avoid having to wall jump as much or even increase it if you're comfortable making tricky jumps that were previously considered out of logic.įollowing PinkKittyRoses's keysanity playthrough, multiple fixes were implemented to address things that came up during her run. While there may be some subtle changes in the logic from these changes, the default of Medium should be pretty similar to the previous SMZ3 logic. Thanks to the efforts of PinkKittyRose going through and documenting all of the wall jumps in the game, there is now an option to set the difficulty of expected wall jumps. That's why this is still pre-release! Have fun!

    Super metroid randomizer race Patch#

    Thanks to a patch by Benox50, wall jumping is now a lot easier! This also includes a patch called Collision Clearance by the same author that is supposed to make going into tiny holes as morph ball easier, but I can't test that. This is a casual version of the original SMZ3 randomizer.









    Super metroid randomizer race